No gun? No problem! Sock someone in the face, grab theirs out of the air and cap them while they’re still reeling from your punch. Kung-fu, likewise, is a piece of cake when the enemies patiently wait while you plan their demise. Dodging bullets is easy when all you need to do is stand still in order to plot out the best possible evasive maneuvers. That one little twist alone turns SUPERHOT into the best video game rendition of the Matrix films that has ever existed. As long as you hold still, you’ve got all the time you need. This applies to everything: bullets, enemies, moving parts of the environment and even flying weapons. The biggest way that SUPERHOT differs from your average FPS is the way that time works. Okay, it’s a little more complex than that. Try not to get shot one hit from any hostile element is enough to take you down.
SUPERHOT is pretty easy to explain: it’s a first-person shooter. One such game is SUPERHOT, an indie title that offers a different perspective on the FPS. Still, though, when something new and impressive does come up it’s worth taking notice. That’s not necessarily a bad thing, as innovation alone does not a good game make.
Indie and AAA game developers alike love money they’ll pay attention when something hits it big so they can crank out some clones and get paid. The games industry doesn’t do new things very often I often mention this in my introductory paragraphs because, well, it’s true.